Game Designer
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An Escape the Room Experience

Escape the Room Final Run

A Turing Test Escape the Room with roles for 4 players and an ending that requires the players to prove their humanity through empathy.

[Documentation]

Game Masters and Designers of the gloves or “touch” puzzles: August Lurhs and Cara Neel

 Back of the room. We covered the massive window to reduce the amount of light filtering into the room. All of the items to be found, were hidden by the desk or in broken electronics.

Back of the room. We covered the massive window to reduce the amount of light filtering into the room. All of the items to be found, were hidden by the desk or in broken electronics.

 In the front of the room were the “charging stations” or where we deposited the 4 players when they first entered as well as a shelf that housed a maze and the final hand holding puzzle.

In the front of the room were the “charging stations” or where we deposited the 4 players when they first entered as well as a shelf that housed a maze and the final hand holding puzzle.

Charging stations

Charging stations

In order to emphasize that the players are robots we wanted to make the stay in a physical position upon entering and have them close their eyes until we allowed them to “awake” and “clean” the room.

 There were descriptions on the wall above the charging stations re-iterating the role of each robot. If they shared their role or given items we could punish them by subtracting time, but roles were so exciting that no one wanted to break them.

There were descriptions on the wall above the charging stations re-iterating the role of each robot. If they shared their role or given items we could punish them by subtracting time, but roles were so exciting that no one wanted to break them.

Hearing Puzzle

Hearing Puzzle

Audio Puzzle: Rachel Li and Myself

We had 3 tracks on separate SD cards hidden around the room.

Speaking into the Microphone

Speaking into the Microphone

Microphone or “speech” Puzzle Designer: Monica Wen

 RFID puzzle by August and Cara that led to the final puzzle being unlocked.

RFID puzzle by August and Cara that led to the final puzzle being unlocked.

 UV or “sight” Puzzle and Final “hand holding” Puzzle Designers:  Cyndi Jia  and  Shiny Wu

UV or “sight” Puzzle and Final “hand holding” Puzzle Designers: Cyndi Jia and Shiny Wu

Security

Security

In order to make sure we knew if our guests were safe we needed to have cameras pointed towards both sides of the room. This also helped us understand if there was a specific puzzle they were struggling with.

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 The hidden maze that used gloves in order to get a key out for the microphone that was required for the speech puzzle.  A UV key was drawn where the puzzle started and it coincided with the maze painted on the wall right above the shelf.

The hidden maze that used gloves in order to get a key out for the microphone that was required for the speech puzzle.

A UV key was drawn where the puzzle started and it coincided with the maze painted on the wall right above the shelf.