Humanity to an AI
Disclaimer: The following video is quite goofy considering what I’ve learned about narrative game design since entering my second masters in game design, but it does describe a lot about the narrative!
Dialogue on Day 1. In the game there are 5 full days and in those short days you get to see the characters change from outlines to colorful characters that reveal more of who they are.
Internal monologue shown by Unit 25 taking out its knife and looking/speaking to its reflection before the next dinner rush.
Customers who were not served fast enough turned red, got mad and left without paying.
Cnc'ing the Cabinet
Painting the Cabinet
Custom usb spice bottles for the game!
Made to look like the actual character. You must squat or sit on a low chair to play. Everything was cnc’d, laser cut inlay button, and the eye is an actual light fixture mounted sideways.