Game Designer

Escape the Room

Escape the Room: Beginning A Narrative

On Friday Feb 1st, we decided the overall theme of our escape the room.

Class Recap:

The room is a giant turing test.

Players are robots proving their humanity via abilities, dna, other human qualities

Gameplay: Players work collaboratively to twart the professor / office overlord

Players will face a moral decision that dictates if everyone escapes or just one / none

The room we are using from NYU ITP’s floor.

Fields notes from visiting The Office Escape the Room:

Some of the rules of the room were that if the object could not be moved by just the force in your pinky finger, it probably doesn’t move. We had 60 minutes on the clock to solve all the puzzles. And that if we wanted to use the restroom we could, but that did not mean we solved the room by leaving and everyone can continue looking around. We were instructed to not take photos but that if we wanted to use other applications on our phones we could in order to solve the puzzles.

The design of the room was sparse, in comparison with the room you had to move around in. It had one bookshelf, two cubicles, four safes and one more desk, and two lamps.

How did we interact with the room and each other? Well we kind of all spread out instantly because the room allowed us to and we were all shouting out cool things we found. Everything was then brought to one of the center desks.

What did the objects look like? There were so many locks and combinations that we needed. 2 to 3 keys. books that were painted. posters that had symbols on them, a painting with numbers painted on it that you could only see in UV but then you needed a cloth to know the right set of numbers. There was a fake planter, a fake chair bottom, a fake inner shelf inside of one of the file cabinets.

What kind of puzzles? There were many combination puzzles, one directional combination, word puzzles, and puzzles that required books and going to the right pages.

How is the game set up? The game is set up in a specific order so that you want to go looking through all the nooks and crannies of the room first but then you bring it and to the center and you’re staring at it wondering what item goes with the other. It’s actually quite chaotic, everything is instantly turned over hoping you could solve the puzzle faster but locating all the loose components of the puzzle and then combining them.

What was the role of the game master?

The game master keeps you on track to finishing, sometimes giving you hints if you need them or ask for them. We usually didn’t ask but were given hints. They said the room was intended for 10 people but we got pretty far with 4.